• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    11,260/31,546
    20,286
    Level
    63 %
    1,256/1,976
    720
    Stars
    100 %
    4,655/4,655
    Ability Levels
    82 %
    1,934/2,354
    420
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    58 %
    1,334/2,295
    962
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5.14%Protection (3)
    +8Defense (1)
    +9Speed (2)
    +1.57%Health (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +14Speed (3)
    +3.37%Protection (2)
    +827Protection (1)
    +1.68%Health (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +612Health (2)
    +1.87%Health (2)
    +8Speed (2)
    +3.05%Defense (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.21%Critical Chance (1)
    +2.53%Health (3)
    +10Speed (2)
    +0.36%Offense (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +3.09%Protection (2)
    +0.46%Offense (1)
    +4.05%Critical Chance (2)
    +13Speed (3)
  • Gear Needed

    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11260
    Power
  • Primary Attributes
    Strength (STR) 746
    Agility (AGI) 506
    Tactics (TAC) 448
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,636(4,516)
    Protection 6,930(3,082)
    Speed 137(54)
    Critical Damage 150%
    Potency 29%
    Tenacity 47%(24%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,361(82)
    Physical Critical Chance 31.72%(6.26%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.1%(3.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,147(72)
    Special Critical Chance 16.26%(6.26%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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