• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    11,955/98,433
    86,478
    Level
    81 %
    1,613/1,976
    363
    Star Influence
    3 %
    1,236/31,074
    29,838
    Ability Levels
    26 %
    869/3,236
    2,367
    Crew
    13 %
    8,239/62,149
    53,909
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,564/34,527
    29,963
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    44 %
    1,022/2,295
    1,274
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,789/34,527
    29,738
    Level
    19 %
    386/1,976
    1,590
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    40 %
    918/2,295
    1,377
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11955
  • Primary Attributes
    Strength (STR) 783
    Agility (AGI) 1,575
    Tactics (TAC) 783
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 27,911(13,817)
    Protection 4,605(4,605)
    Speed 141(11)
    Critical Damage 150%
    Potency 8.02%(8.02%)
    Tenacity 23.02%(8.02%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,866(1,661)
    Physical Critical Chance 36.62%(0.37%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,879
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord