• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    18,858/38,292
    19,434
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    6,693/9,099
    2,406
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    58 %
    1,353/2,295
    942
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4.67%Tenacity (3)
    +9Speed (2)
    +2.89%Potency (2)
    +1.14%Protection (1)
    15-E
    Mk V-E Crit Damage Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +38Offense (1)
    +1.28%Potency (1)
    +1.43%Defense (1)
    +2.03%Tenacity (1)
    15-C
    Mk V-C Crit Chance Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.46%Critical Chance (1)
    +0.57%Health (1)
    +2.08%Potency (1)
    +95Offense (3)
    15-E
    Mk V-E Crit Damage Holo-Array
    15-E
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +2.12%Tenacity (1)
    +1.13%Potency (1)
    +0.36%Offense (1)
    +27Offense (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.11%Potency (1)
    +12Speed (3)
    +0.84%Offense (2)
    +546Health (2)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.23%Protection (1)
    +3.11%Defense (3)
    +2.19%Critical Chance (1)
    +1.02%Health (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 18858
    Power
  • Primary Attributes
    Strength (STR) 897
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 19,168(1,822)
    Protection 19,877(459)
    Speed 198(51)
    Critical Damage 216%(66%)
    Potency 37.48%(9.48%)
    Tenacity 40.82%(8.82%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,273(392)
    Physical Critical Chance 45.56%(11.65%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.2%(2.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,905(360)
    Special Critical Chance 21.65%(11.65%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.7%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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