• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    16,768/35,311
    18,543
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    60 %
    3,713/6,119
    2,406
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    66 %
    1,536/2,295
    759
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +9Speed (2)
    +598Protection (1)
    +3.1%Protection (2)
    +4.8%Potency (3)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +20Defense (3)
    +3.31%Tenacity (2)
    +0.6%Offense (2)
    +1.68%Potency (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5.73%Protection (3)
    +25Offense (1)
    +3Speed (1)
    +1971Protection (3)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.62%Critical Chance (1)
    +640Protection (1)
    +8Speed (2)
    +1420Health (4)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.97%Critical Chance (1)
    +84Offense (2)
    +612Protection (1)
    +10Speed (2)
    15-C
    Mk V-C Crit Chance Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +10Speed (2)
    +661Health (2)
    +23Offense (1)
    +1.57%Tenacity (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 4 Merr-Sonn Shield GeneratorMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Fusion) - Fennec Shand
    1
  • 16768
    Power
  • Primary Attributes
    Strength (STR) 836
    Agility (AGI) 696
    Tactics (TAC) 897
    Strength Growth (STR) 5.6
    Agility Growth (AGI) 5.6
    Tactics Growth (TAC) 6.5
    Mastery 0
  • General
    Health 23,000(3,217)
    Protection 29,984(5,942)
    Speed 193(70)
    Critical Damage 150%
    Potency 47.48%(30.48%)
    Tenacity 43.88%(4.88%)
    Health Steal 30%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,803(231)
    Physical Critical Chance 49.09%(19.59%)
    Armor Penetration 10
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.4%(5.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,916(290)
    Special Critical Chance 30.01%(19.6%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 25%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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