• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    6,964/31,546
    24,582
    Level
    19 %
    386/1,976
    1,590
    Stars
    100 %
    4,655/4,655
    Ability Levels
    7 %
    182/2,354
    2,172
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    21 %
    501/2,295
    1,794
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Health Receiver
    1-A
    Primary Stats
    +4Speed
    Secondary Stats
    +565Protection (1)
    +0.31%Offense (1)
    +2.24%Protection (1)
    +1.75%Critical Chance (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.74%Offense (2)
    +15Defense (2)
    +1.17%Critical Chance (1)
    +35Offense (1)
    1-B
    Mk V-B Health Holo-Array
    1-B
    Primary Stats
    +4.5%Critical Damage
    Secondary Stats
    +1.46%Tenacity (1)
    +9Defense (1)
    +3Speed (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +28Offense (1)
    +3.97%Defense (3)
    +8Defense (1)
    +5.17%Protection (3)
    1-A
    Mk V-A Crit Chance Multiplexer
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +25Offense (1)
    +1.76%Tenacity (1)
    +2.12%Potency (1)
    +820Protection (1)
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    2
    Mk 2 Merr-Sonn Shield GeneratorMk II
    1
    Mk 4 SoroSuub KeypadMk IV
    1
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 6964
    Power
  • Primary Attributes
    Strength (STR) 530
    Agility (AGI) 336
    Tactics (TAC) 315
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 11,130(1,148)
    Protection 1,385(1,385)
    Speed 90(7)
    Critical Damage 154.5%(4.5%)
    Potency 21.12%(2.12%)
    Tenacity 24.21%(3.21%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 980(97)
    Physical Critical Chance 26.17%(6.92%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.7%(6.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 851(95)
    Special Critical Chance 16.92%(6.92%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.9%(7.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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