• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    13,641/31,546
    17,905
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +665Health (2)
    +4.03%Potency (2)
    +2.56%Defense (2)
    +9Speed (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5.46%Protection (3)
    +2.02%Potency (1)
    +1049Health (3)
    +26Offense (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.8%Tenacity (2)
    +17Defense (2)
    +874Health (3)
    +1.2%Potency (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.97%Protection (3)
    +1.88%Health (2)
    +3.32%Tenacity (2)
    +1.49%Critical Chance (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +661Health (2)
    +0.82%Offense (2)
    +5.79%Tenacity (3)
    +1.05%Defense (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +13Defense (2)
    +1.32%Defense (1)
    +102Offense (3)
    +3.52%Potency (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13641
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 26,065(8,141)
    Protection 12,025(3,046)
    Speed 92(9)
    Critical Damage 150%
    Potency 47.77%(10.77%)
    Tenacity 35.92%(12.92%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,916(232)
    Physical Critical Chance 37.53%(9.49%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.6%(8.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,566(216)
    Special Critical Chance 19.49%(9.49%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.7%(6.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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