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Seal walked into a Club
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Seal walked into a Club
User #
191557
Arena Rank
113
Level
85
Guild
Mandos Misfits
Ally Code
528-756-131
Joined
Dec 27, 2017
Community
EA Forums
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Seal walked into a Club's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
0
Level 6-8
6
Level 3-5
1
All
Together. As One.
Escalating Conflict
Lvl 7
Escalating Conflict
9.39%
Offense
39.58%
Accuracy
5.23%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 7
Together. As One.
8.86%
Offense
20.74%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 6
Escalating Conflict
46.13%
Health Steal
1.81%
Offense
13.83%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 6
Escalating Conflict
24.35%
Health Steal
5.62%
Critical Chance
19.16%
Health
7.07%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 6
Escalating Conflict
45.7%
Health Steal
23.24%
Accuracy
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 6
Together. As One.
18.13%
Accuracy
22.48%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 5
Escalating Conflict
15.38%
Accuracy
1.24%
Critical Chance
6.29%
Health
18.23%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Seal walked into a Club has 8 empty datacrons
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
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