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BlackRedMerlin
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Datacrons
BlackRedMerlin
User #
489944
Arena Rank
99
Level
85
Guild
Grey Force
Ally Code
526-265-313
Joined
Aug 02, 2022
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BlackRedMerlin's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
0
Level 6-8
5
Level 3-5
14
All
Together. As One.
Escalating Conflict
Lvl 7
Escalating Conflict
53.7%
Health Steal
10.2%
Offense
8.91%
Health
14.68%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 7
Together. As One.
15.89%
Critical Damage
57.46%
Armor Penetration
25.74%
Offense
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Lvl 6
Escalating Conflict
10.11%
Offense
3.7%
Critical Chance
15.64%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Together. As One.
38.6%
Armor Penetration
29.79%
Accuracy
1.33%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Escalating Conflict
7.08%
Offense
15.45%
Accuracy
15.67%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 5
Together. As One.
8.9%
Critical Damage
53.88%
Armor Penetration
5.02%
Accuracy
5.11%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 5
Together. As One.
108.55%
Armor Penetration
4.8%
Critical Chance
11.36%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 4
Escalating Conflict
11.48%
Accuracy
11.29%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Escalating Conflict
11.5%
Health Steal
8.5%
Accuracy
5.83%
Critical Chance
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Together. As One.
5.97%
Critical Damage
61.15%
Armor Penetration
7.68%
Accuracy
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Escalating Conflict
40.61%
Health Steal
2.2%
Offense
6.24%
Accuracy
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
17.35%
Accuracy
13.03%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
19.91%
Health Steal
11.53%
Health
6.89%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
2.52%
Offense
7.63%
Health
15.95%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Together. As One.
6.76%
Critical Damage
45.16%
Armor Penetration
6.75%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
5.18%
Accuracy
3.7%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
7.07%
Critical Damage
9.64%
Accuracy
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Escalating Conflict
14.2%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Together. As One.
6.09%
Accuracy
7.63%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 2
Escalating Conflict
6.41%
Accuracy
7.38%
Health
Lvl 2
Escalating Conflict
21.24%
Health Steal
4.82%
Offense
Lvl 2
Together. As One.
2.28%
Offense
4.7%
Critical Chance
Lvl 2
Together. As One.
5.82%
Critical Damage
1.78%
Offense
Lvl 2
Escalating Conflict
2.13%
Offense
5.53%
Protection
Lvl 2
Together. As One.
3.05%
Offense
8.48%
Accuracy
Lvl 2
Escalating Conflict
1.24%
Offense
4.33%
Critical Chance
Lvl 2
Together. As One.
3.23%
Critical Chance
6.15%
Critical Avoidance
Lvl 2
Together. As One.
7.47%
Offense
Lvl 1
Escalating Conflict
9.91%
Accuracy
Lvl 1
Together. As One.
7.73%
Accuracy
Lvl 1
Together. As One.
5.57%
Accuracy
Lvl 1
Escalating Conflict
2.74%
Offense
Lvl 1
Together. As One.
9.72%
Accuracy
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