• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    15,015/31,546
    16,531
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    42 %
    965/2,295
    1,331
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +63Offense (2)
    +2.5%Health (3)
    +1.16%Critical Chance (1)
    +5Speed (1)
    15-E
    Mk III-E Crit Chance Receiver
    15-E
    Primary Stats
    +15.5%Protection
    Secondary Stats
    +1.02%Tenacity (1)
    +3Defense (1)
    +0.87%Critical Chance (1)
    +431Protection (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.9%Offense (2)
    +2.99%Tenacity (2)
    +5Speed (1)
    +3.64%Potency (2)
    15-D
    Mk III-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +8.75%Critical Chance
    Secondary Stats
    +443Protection (1)
    +24Offense (1)
    +0.95%Potency (1)
    +1.28%Health (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.38%Offense (1)
    +5.05%Potency (3)
    +76Offense (2)
    +3.45%Protection (2)
    15-E
    Mk III-E Crit Damage Multiplexer
    15-E
    Primary Stats
    +15.5%Protection
    Secondary Stats
    +1.1%Tenacity (1)
    +0.7%Health (1)
    +1.02%Defense (1)
    +278Protection (1)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 15015
    Power
  • Primary Attributes
    Strength (STR) 938
    Agility (AGI) 752
    Tactics (TAC) 857
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 21,945(2,059)
    Protection 34,259(9,634)
    Speed 134(10)
    Critical Damage 180%(30%)
    Potency 45.65%(9.65%)
    Tenacity 35.11%(5.11%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,157(296)
    Physical Critical Chance 46.45%(18.78%)
    Armor Penetration 71
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.6%(2.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,474(317)
    Special Critical Chance 28.78%(18.78%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.3%(1.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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