• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    7,216/31,546
    24,330
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    12 %
    279/2,295
    2,016
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-C
    Mk V-C Health Transmitter
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +45Offense (1)
    +2.1%Protection (1)
    1-A
    Mk V-A Health Receiver
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.64%Potency (1)
    +237Health (1)
    +1.7%Tenacity (1)
    +6Defense (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +7Defense (1)
    +1.37%Tenacity (1)
    1-A
    Mk V-A Defense Holo-Array
    1-A
    Primary Stats
    +1.5%Critical Chance
    Secondary Stats
    +0.29%Offense (1)
    +3Speed (1)
    +25Offense (1)
    +1.03%Defense (1)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Speed (2)
    +1.84%Tenacity (1)
    +72Offense (2)
    +1036Health (3)
    1-A
    Mk V-A Health Multiplexer
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.28%Tenacity (1)
    +1.25%Critical Chance (1)
    +9Defense (1)
    +1.51%Defense (1)
  • Gear Needed

    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 7216
    Power
  • Primary Attributes
    Strength (STR) 521
    Agility (AGI) 336
    Tactics (TAC) 317
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 12,136(2,316)
    Protection 0
    Speed 94(11)
    Critical Damage 150%
    Potency 25.64%(1.64%)
    Tenacity 27.19%(6.19%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,071(155)
    Physical Critical Chance 23.04%(2.75%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.6%(5.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 913(153)
    Special Critical Chance 12.75%(2.75%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17%(5.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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