• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,786/31,546
    18,760
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    55 %
    1,283/2,295
    1,013
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Damage Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.66%Protection (2)
    +0.91%Health (1)
    +1.6%Tenacity (1)
    +7Defense (1)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.41%Potency (1)
    +123Offense (3)
    +731Protection (1)
    +1.24%Protection (1)
    15-B
    Mk V-B Potency Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +8Defense (1)
    +1.06%Health (1)
    +1373Health (4)
    +1.66%Protection (1)
    15-D
    Mk V-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +23Offense (1)
    +5Defense (1)
    +6Speed (2)
    +472Protection (1)
    15-D
    Mk V-D Potency Data-Bus
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.32%Offense (1)
    +1.98%Potency (1)
    +1.37%Critical Chance (1)
    +58Offense (2)
    15-D
    Mk V-D Crit Damage Multiplexer
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.97%Tenacity (2)
    +1.3%Potency (1)
    +0.38%Offense (1)
    +5Defense (1)
  • Gear Needed

    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12786
    Power
  • Primary Attributes
    Strength (STR) 966
    Agility (AGI) 563
    Tactics (TAC) 539
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,298(4,018)
    Protection 21,222(5,829)
    Speed 89(6)
    Critical Damage 180%(30%)
    Potency 56.69%(19.69%)
    Tenacity 30.57%(5.57%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,061(318)
    Physical Critical Chance 41.45%(13.37%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.5%(4.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,648(293)
    Special Critical Chance 23.37%(13.37%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.9%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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