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Xun Mol Eliza
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Xun Mol Eliza
User #
360185
Arena Rank
37
Level
85
Guild
Tentaculos de sarlacc
Ally Code
498-543-836
Joined
Oct 07, 2019
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Xun Mol Eliza's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
4
Level 6-8
10
Level 3-5
26
All
Together. As One.
Escalating Conflict
Lvl 9
Together. As One.
19.3%
Critical Damage
47.35%
Armor Penetration
15.22%
Offense
1.3%
Critical Chance
21.49%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Luminara Unduli
The first time Luminara Unduli is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 9
Escalating Conflict
108.05%
Health Steal
14%
Offense
1.1%
Critical Chance
22.26%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
12.38%
Health Steal
26.27%
Offense
8.49%
Critical Chance
26.47%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Together. As One.
21.02%
Critical Damage
65.05%
Armor Penetration
14.68%
Offense
28.32%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.\n\nWhenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.\n\nWhenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.\n\nWhenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 8
Escalating Conflict
10.28%
Health Steal
11.63%
Accuracy
9.73%
Critical Chance
9.11%
Health
47.49%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 7
Escalating Conflict
47.7%
Health Steal
30.51%
Accuracy
13.62%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
8.65%
Offense
15.89%
Health
13.73%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
11.11%
Offense
2.42%
Critical Chance
14.54%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Lvl 6
Together. As One.
6.47%
Critical Damage
115.43%
Armor Penetration
3.59%
Offense
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Escalating Conflict
18.97%
Health Steal
5.02%
Health
28.5%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
15.87%
Offense
2.42%
Critical Chance
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 6
Together. As One.
5.71%
Critical Damage
48.31%
Armor Penetration
14.31%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Lvl 6
Together. As One.
14.17%
Offense
3.47%
Critical Chance
7.04%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Together. As One.
16%
Critical Damage
8.21%
Critical Chance
13.67%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 5
Escalating Conflict
11.54%
Offense
6.34%
Accuracy
17.53%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
10.93%
Health Steal
12.08%
Offense
10.21%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Together. As One.
19.3%
Critical Damage
62.07%
Armor Penetration
5.9%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 5
Together. As One.
20.84%
Critical Damage
5.52%
Offense
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 4
Together. As One.
6.05%
Critical Damage
16.03%
Accuracy
6.78%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Escalating Conflict
5.29%
Offense
19.65%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Escalating Conflict
35.23%
Health Steal
9.81%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
21.95%
Health Steal
1.25%
Offense
9.18%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
45.18%
Health Steal
5.74%
Offense
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Together. As One.
2.73%
Critical Chance
19.54%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Escalating Conflict
65.68%
Health Steal
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
3.05%
Critical Chance
5.72%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
9.99%
Health
7.22%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
3.71%
Offense
5.76%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
11.85%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 3
Together. As One.
9.87%
Critical Damage
7.99%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
41.82%
Armor Penetration
3.52%
Offense
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
11.62%
Health Steal
7.22%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
22.23%
Health Steal
5.51%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
1.81%
Offense
8.4%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
23.36%
Health Steal
4.03%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Together. As One.
1.46%
Offense
6.09%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
9.95%
Critical Damage
3.66%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
7.53%
Critical Damage
2.98%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
4.74%
Offense
5.31%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
3.58%
Offense
6.01%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 2
Together. As One.
8.39%
Critical Damage
8.03%
Critical Avoidance
Lvl 2
Together. As One.
8.97%
Critical Damage
6.71%
Critical Avoidance
Lvl 1
Escalating Conflict
5.33%
Health
Lvl 1
Escalating Conflict
6.05%
Accuracy
Lvl 1
Together. As One.
8.22%
Accuracy
Lvl 1
Escalating Conflict
9.77%
Health
Lvl 1
Together. As One.
5.37%
Accuracy
Lvl 1
Together. As One.
7.8%
Critical Avoidance
Lvl 1
Escalating Conflict
2.95%
Offense
Lvl 1
Together. As One.
39.94%
Armor Penetration
Lvl 1
Escalating Conflict
18.05%
Health Steal
Lvl 1
Escalating Conflict
2.79%
Offense
Xun Mol Eliza has 22 empty datacrons
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