• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,031/34,527
    16,496
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    59 %
    1,355/2,295
    941
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Tenacity Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.24%Tenacity (1)
    +9Speed (2)
    +21Defense (3)
    +418Protection (1)
    15-A
    Mk V-A Tenacity Receiver
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5.72%Potency (3)
    +1376Protection (2)
    +7Defense (1)
    +0.74%Offense (2)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +80Offense (2)
    +1277Protection (2)
    +3.52%Protection (2)
    +0.39%Offense (1)
    15-E
    Mk IV-E Health Holo-Array
    15-E
    Primary Stats
    +16%Protection
    Secondary Stats
    +6Defense (1)
    +517Protection (1)
    +1.15%Potency (1)
    +26Offense (1)
    15-D
    Mk V-D Health Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +393Health (1)
    +633Protection (1)
    +1.48%Health (2)
    +1.39%Critical Chance (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +106Offense (3)
    +1.27%Offense (3)
    +1.08%Health (1)
    +1.34%Defense (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 18031
    Power
  • Primary Attributes
    Strength (STR) 1,165
    Agility (AGI) 728
    Tactics (TAC) 528
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 28,759(5,614)
    Protection 41,426(21,846)
    Speed 104(9)
    Critical Damage 150%
    Potency 42.87%(6.87%)
    Tenacity 47.24%(22.24%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,483(385)
    Physical Critical Chance 37.22%(1.39%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.8%(4.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,583(316)
    Special Critical Chance 13.89%(1.39%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.6%(5.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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