• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    11,055/38,292
    27,237
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    30 %
    2,802/9,099
    6,297
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    54 %
    1,260/2,295
    1,035
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +712Health (2)
    +3.01%Potency (2)
    +9Defense (1)
    +1.36%Protection (1)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.27%Tenacity (2)
    +1.5%Protection (1)
    +1.58%Defense (1)
    +1532Protection (2)
    15-E
    Mk V-E Crit Damage Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +468Protection (1)
    +0.37%Offense (1)
    +1.53%Critical Chance (1)
    +236Health (1)
    15-D
    Mk V-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.04%Health (1)
    +1.79%Protection (1)
    +33Offense (1)
    +702Health (2)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.42%Potency (2)
    +0.79%Health (1)
    +403Health (1)
    +67Offense (2)
    15-D
    Mk V-D Crit Chance Multiplexer
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.75%Potency (1)
    +8Speed (2)
    +1.47%Defense (1)
    +1.51%Tenacity (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 11055
    Power
  • Primary Attributes
    Strength (STR) 616
    Agility (AGI) 549
    Tactics (TAC) 482
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 3.5
    Tactics Growth (TAC) 2.9
    Mastery 0
  • General
    Health 14,312(2,274)
    Protection 26,885(7,467)
    Speed 155(8)
    Critical Damage 216%(66%)
    Potency 36.19%(8.18%)
    Tenacity 36.78%(4.78%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,910(376)
    Physical Critical Chance 40.33%(9.54%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%(2.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,488(311)
    Special Critical Chance 19.54%(9.54%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.7%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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