• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,297/34,527
    16,230
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.84%Critical Chance (2)
    +1120Protection (2)
    +338Health (1)
    +1.68%Protection (1)
    15-A
    Mk V-A Tenacity Receiver
    15-A
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +13Defense (2)
    +62Offense (2)
    +2.4%Tenacity (2)
    +9Speed (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5.32%Tenacity (3)
    +0.53%Offense (1)
    +2.22%Protection (1)
    +19Defense (3)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.52%Tenacity (2)
    +1395Protection (2)
    +1.61%Critical Chance (1)
    +1.39%Potency (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.46%Potency (3)
    +400Health (1)
    +441Protection (1)
    +1.05%Health (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +747Protection (1)
    +0.41%Offense (1)
    +5.45%Potency (3)
    +2.06%Tenacity (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 18297
    Power
  • Primary Attributes
    Strength (STR) 1,190
    Agility (AGI) 728
    Tactics (TAC) 528
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 29,300(5,705)
    Protection 37,850(18,270)
    Speed 104(9)
    Critical Damage 150%
    Potency 47.29%(11.29%)
    Tenacity 38.31%(13.31%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,390(207)
    Physical Critical Chance 40.28%(4.45%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.7%(4.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,415(148)
    Special Critical Chance 16.95%(4.45%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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