• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    16,812/38,292
    21,480
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    66 %
    1,536/2,295
    759
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7.76%Protection (4)
    +10Speed (2)
    +0.64%Health (1)
    +30Offense (1)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +0.86%Health (1)
    +100Offense (3)
    +2.44%Defense (2)
    +3.88%Potency (2)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5Speed (1)
    +1.85%Tenacity (1)
    +717Health (2)
    +3.18%Critical Chance (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +0.89%Offense (2)
    +223Health (1)
    +1.79%Potency (1)
    +2786Protection (4)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1060Health (3)
    +1.62%Tenacity (1)
    +819Protection (1)
    +1.16%Critical Chance (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +3.71%Defense (3)
    +2023Protection (3)
    +0.86%Health (1)
    +5Speed (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16812
    Power
  • Primary Attributes
    Strength (STR) 922
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 19,960(2,414)
    Protection 31,116(11,698)
    Speed 197(50)
    Critical Damage 180%(30%)
    Potency 57.67%(29.67%)
    Tenacity 35.48%(3.48%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,157(251)
    Physical Critical Chance 58.25%(24.34%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%(2.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,779(234)
    Special Critical Chance 34.34%(24.34%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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