• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    11,343/31,546
    20,203
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    44 %
    1,019/2,295
    1,277
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk V-E Health Transmitter
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +44Offense (1)
    +0.89%Defense (1)
    +0.7%Health (1)
    +327Health (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +1.2%Protection (1)
    +487Health (2)
    +2.04%Health (2)
    +435Protection (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +380Health (1)
    +1.37%Potency (1)
    +4.97%Tenacity (3)
    +0.93%Health (1)
    12-E
    Mk V-E Speed Holo-Array
    12-E
    Primary Stats
    +19%Protection
    Secondary Stats
    +1.82%Critical Chance (1)
    +27Offense (1)
    +380Health (1)
    +662Protection (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.83%Critical Chance (1)
    +5Speed (1)
    +912Health (3)
    +3.78%Defense (3)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11343
    Power
  • Primary Attributes
    Strength (STR) 823
    Agility (AGI) 559
    Tactics (TAC) 493
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,574(7,068)
    Protection 5,722(1,874)
    Speed 88(5)
    Critical Damage 150%
    Potency 38.37%(1.37%)
    Tenacity 25.97%(4.97%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,488(149)
    Physical Critical Chance 28.32%(3.65%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.2%(2.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,323(140)
    Special Critical Chance 13.65%(3.65%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.7%(1.3%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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