• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    11,823/31,546
    19,723
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    1,193/2,354
    1,161
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    52 %
    1,215/2,295
    1,080
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Health Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +81Offense (2)
    +569Protection (1)
    +1.14%Defense (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +0.75%Offense (2)
    +720Health (2)
    +1.68%Potency (1)
    +0.96%Health (1)
    15-D
    Mk V-D Health Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +83Offense (2)
    +1.4%Protection (1)
    +3Speed (1)
    +1.26%Potency (1)
    15-E
    Mk V-E Health Holo-Array
    15-E
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +0.3%Offense (1)
    +1.74%Tenacity (1)
    +3Speed (1)
    +1.12%Defense (1)
    15-E
    Mk V-E Health Data-Bus
    15-E
    Primary Stats
    +5.88%Health
    Secondary Stats
    +525Protection (1)
    +334Health (1)
    +3Speed (1)
    +31Offense (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3Speed (1)
    +1426Protection (2)
    +0.79%Offense (2)
    +25Offense (1)
  • Gear Needed

    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11823
    Power
  • Primary Attributes
    Strength (STR) 887
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 24,259(7,301)
    Protection 11,624(2,645)
    Speed 129(46)
    Critical Damage 186%(36%)
    Potency 39.94%(2.94%)
    Tenacity 24.74%(1.74%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,937(336)
    Physical Critical Chance 28.04%
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.6%(4.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,586(317)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.8%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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