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Archminder
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Archminder
User #
302984
Arena Rank
67
Level
85
Guild
Italy Strikes Back III
Ally Code
473-112-462
Joined
Nov 15, 2018
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Archminder's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
1
Level 6-8
2
Level 3-5
3
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
56.44%
Health Steal
29.19%
Accuracy
10.34%
Critical Chance
25.3%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Level 9
- Ki-Adi-Mundi
Whenever Ki-Adi-Mundi damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Ki-Adi-Mundi uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Ki-Adi-Mundi gains Protection Up (50%, stacking) for 2 turns.
Lvl 7
Escalating Conflict
7.49%
Accuracy
8.51%
Critical Chance
9.94%
Health
36.98%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Lvl 6
Together. As One.
14.66%
Critical Damage
57.86%
Armor Penetration
1.32%
Offense
5.93%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 4
Together. As One.
36.7%
Armor Penetration
21.38%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
5.84%
Accuracy
9.57%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
20.01%
Health Steal
4.9%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 2
Escalating Conflict
8.34%
Accuracy
5.24%
Health
Lvl 2
Escalating Conflict
8.06%
Accuracy
4.22%
Critical Chance
Archminder has 3 empty datacrons
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
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