• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    24,156/98,433
    74,277
    Level
    95 %
    1,878/1,976
    98
    Star Influence
    17 %
    5,428/31,074
    25,646
    Ability Levels
    41 %
    1,341/3,236
    1,895
    Crew
    24 %
    15,510/62,149
    46,639
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    32 %
    11,220/34,527
    23,307
    Level
    95 %
    1,878/1,976
    98
    Stars
    100 %
    4,655/4,655
    Ability Levels
    14 %
    756/5,334
    4,578
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    39 %
    903/2,295
    1,392
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,595/34,527
    28,932
    Level
    42 %
    840/1,976
    1,136
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    9 %
    522/5,334
    4,812
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    13 %
    314/2,295
    1,982
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    24156
  • Primary Attributes
    Strength (STR) 801
    Agility (AGI) 1,613
    Tactics (TAC) 801
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 44,613(30,195)
    Protection 10,065(10,065)
    Speed 155(25)
    Critical Damage 150%
    Potency 17.53%(17.53%)
    Tenacity 32.53%(17.53%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,888(3,630)
    Physical Critical Chance 37.71%(0.83%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,922
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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