• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,679/31,546
    15,867
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.93%Health (1)
    +103Offense (3)
    +4.17%Potency (2)
    +12Defense (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4.02%Defense (3)
    +5Defense (1)
    +2.34%Critical Chance (2)
    +929Protection (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.04%Critical Chance (2)
    +65Offense (2)
    +2.7%Health (3)
    +421Protection (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +587Health (2)
    +3.61%Critical Chance (2)
    +19Defense (3)
    +0.38%Offense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +764Health (2)
    +11Defense (2)
    +1.8%Health (2)
    +1265Protection (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +4.92%Critical Chance (3)
    +0.53%Offense (1)
    +1.64%Defense (1)
    +119Offense (3)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 15679
    Power
  • Primary Attributes
    Strength (STR) 938
    Agility (AGI) 752
    Tactics (TAC) 857
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 23,485(3,599)
    Protection 33,026(8,401)
    Speed 124
    Critical Damage 216%(66%)
    Potency 40.17%(4.17%)
    Tenacity 30%
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,383(522)
    Physical Critical Chance 49.58%(21.91%)
    Armor Penetration 71
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.6%(6.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,717(560)
    Special Critical Chance 31.91%(21.91%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.5%(6.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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