• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    14,097/31,546
    17,449
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    45 %
    1,071/2,354
    1,283
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    57 %
    1,329/2,295
    966
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.83%Potency (2)
    +1.61%Critical Chance (1)
    +370Health (1)
    +1350Protection (2)
    15-E
    Mk V-E Crit Damage Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +0.41%Offense (1)
    +2.04%Tenacity (1)
    +1.32%Critical Chance (1)
    +0.92%Health (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +14Speed (3)
    +1.6%Protection (1)
    +936Protection (2)
    +0.66%Offense (2)
    15-D
    Mk V-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +382Health (1)
    +792Protection (1)
    +0.9%Health (1)
    +2.74%Protection (2)
    15-B
    Mk V-B Crit Chance Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.35%Protection (1)
    +4.46%Tenacity (3)
    +6Speed (2)
    +554Protection (1)
    15-D
    Mk V-D Crit Damage Multiplexer
    15-D
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +0.69%Health (1)
    +569Health (2)
    +33Offense (1)
    +1%Defense (1)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    2
    Power Cell Injector (Fusion) - Clone Sergeant - Phase I
    1
  • 14097
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 1,098
    Tactics (TAC) 597
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,734(2,669)
    Protection 29,054(4,998)
    Speed 157(50)
    Critical Damage 216%(66%)
    Potency 8.83%(3.83%)
    Tenacity 55.5%(30.5%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,371(184)
    Physical Critical Chance 47.55%(10.93%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.3%(2.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,607(135)
    Special Critical Chance 20.93%(10.93%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.5%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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