• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    12,567/31,546
    18,979
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    9 %
    209/2,295
    2,087
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Crit Damage Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +34Offense (1)
    +0.9%Defense (1)
    +1.3%Tenacity (1)
    +446Protection (1)
    1-B
    Mk V-B Speed Receiver
    1-B
    Primary Stats
    +3%Critical Avoidance
    Secondary Stats
    +1.91%Tenacity (1)
    +1.75%Potency (1)
    +45Offense (1)
    15-D
    Mk V-D Crit Chance Holo-Array
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Speed (1)
    +386Health (1)
    +0.7%Offense (2)
    +2.2%Critical Chance (1)
    1-A
    Mk V-A Crit Damage Data-Bus
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +0.44%Offense (1)
    +1.86%Tenacity (1)
    +1.8%Critical Chance (1)
    +1.82%Potency (1)
    1-A
    Mk V-A Crit Damage Multiplexer
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +42Offense (1)
    +259Health (1)
    +1.46%Defense (1)
    +1.8%Potency (1)
  • Gear Needed

    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - TIE Fighter Pilot
    1
  • 12567
    Power
  • Primary Attributes
    Strength (STR) 559
    Agility (AGI) 979
    Tactics (TAC) 550
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.1
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 11,427(712)
    Protection 16,796(446)
    Speed 162(4)
    Critical Damage 150%
    Potency 48.37%(5.37%)
    Tenacity 34.06%(5.06%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,596(179)
    Physical Critical Chance 36.21%(4%)
    Armor Penetration 94
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.8%(2.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 3%(3%)
  • Special Offense
    Special Damage 1,472(152)
    Special Critical Chance 14%(4%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.9%(0.9%)
    Deflection Chance 2%
    Special Critical Avoidance 3%(3%)
 
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