• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,010/34,527
    16,517
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    50 %
    1,157/2,295
    1,139
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +27Offense (1)
    +18Defense (3)
    +8Speed (2)
    +1.81%Health (2)
    15-A
    Mk IV-A Crit Damage Receiver
    15-A
    Primary Stats
    +26Speed
    Secondary Stats
    +1.93%Critical Chance (1)
    +2.14%Defense (2)
    +450Health (2)
    +1343Protection (3)
    15-A
    Mk IV-A Crit Damage Processor
    15-A
    Primary Stats
    +8%Defense
    Secondary Stats
    +3.03%Critical Chance (2)
    +10Speed (3)
    +3.69%Protection (2)
    +278Health (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.31%Tenacity (1)
    +2.59%Defense (2)
    +5.03%Critical Chance (3)
    +10Speed (2)
    15-B
    Mk IV-B Crit Chance Data-Bus
    15-B
    Primary Stats
    +4%Health
    Secondary Stats
    +4.1%Potency (3)
    +8Speed (2)
    +21Offense (1)
    +1.14%Tenacity (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +55Offense (2)
    +8Speed (2)
    +3.9%Defense (3)
    +1.18%Protection (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18010
    Power
  • Primary Attributes
    Strength (STR) 746
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,060(2,405)
    Protection 19,215(2,172)
    Speed 210(70)
    Critical Damage 180%(30%)
    Potency 4.1%(4.1%)
    Tenacity 31.45%(2.45%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,663(358)
    Physical Critical Chance 63.9%(17.99%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.5%(4.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,446(244)
    Special Critical Chance 27.99%(17.99%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.1%(3.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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