• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    16,694/98,433
    81,739
    Level
    100 %
    1,976/1,976
    Star Influence
    4 %
    1,246/31,074
    29,828
    Ability Levels
    31 %
    1,014/3,236
    2,222
    Crew
    20 %
    12,459/62,149
    49,690
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    21 %
    7,420/34,527
    27,107
    Level
    52 %
    1,028/1,976
    948
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    61 %
    1,421/2,295
    875
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    6,423/34,527
    28,104
    Level
    52 %
    1,028/1,976
    948
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    60 %
    1,379/2,295
    917
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16694
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 34,046(19,502)
    Protection 6,500(6,500)
    Speed 146(16)
    Critical Damage 150%
    Potency 11.32%(11.32%)
    Tenacity 26.32%(11.32%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,620(2,345)
    Physical Critical Chance 37.62%(0.54%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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