• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,234/34,527
    16,293
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Speed Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.17%Critical Chance (1)
    +2199Protection (3)
    +9Speed (2)
    +0.65%Health (1)
    15-A
    Mk V-A Speed Receiver
    15-A
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +670Protection (1)
    +3.93%Critical Chance (2)
    +13Speed (3)
    +3.33%Protection (2)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1347Protection (2)
    +9Defense (1)
    +4.5%Potency (3)
    +8Speed (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5Speed (1)
    +0.97%Offense (2)
    +518Protection (1)
    +6.78%Critical Chance (4)
    15-B
    Mk V-B Speed Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2092Protection (3)
    +5Speed (1)
    +13Defense (2)
    +32Offense (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +55Offense (2)
    +10Speed (2)
    +3.47%Protection (2)
    +1.49%Critical Chance (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 18234
    Power
  • Primary Attributes
    Strength (STR) 1,165
    Agility (AGI) 728
    Tactics (TAC) 528
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 26,971(3,826)
    Protection 32,338(12,758)
    Speed 154(59)
    Critical Damage 150%
    Potency 64.5%(28.5%)
    Tenacity 25%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,328(230)
    Physical Critical Chance 50.21%(14.38%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.8%(3.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,440(173)
    Special Critical Chance 26.88%(14.38%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12%(3.5%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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