• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    11,717/94,044
    82,327
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    8 %
    2,343/28,650
    26,307
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    16 %
    9,373/57,300
    47,927
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    7,657/32,121
    24,464
    Level
    47 %
    929/1,976
    1,047
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    19 %
    443/2,295
    1,853
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,229/31,546
    29,317
    Level
    24 %
    476/1,976
    1,500
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/2,354
    2,354
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11717
  • Primary Attributes
    Strength (STR) 306
    Agility (AGI) 536
    Tactics (TAC) 306
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 19,678(14,170)
    Protection 9,446(9,446)
    Speed 106(12)
    Critical Damage 150%
    Potency 9.2%(9.2%)
    Tenacity 24.2%(9.2%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,416(1,666)
    Physical Critical Chance 18.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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