• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,474/34,527
    19,053
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Speed Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.19%Defense (2)
    +10Speed (2)
    +1.84%Potency (1)
    +1001Health (3)
    15-A
    Mk V-A Tenacity Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +2.18%Health (2)
    +1.39%Offense (3)
    +3%Protection (2)
    +1.81%Potency (1)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +72Offense (2)
    +19Defense (2)
    +0.63%Offense (2)
    +9Speed (2)
    15-B
    Mk V-B Tenacity Holo-Array
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.85%Tenacity (1)
    +10Speed (2)
    +0.88%Health (1)
    +20Defense (3)
    15-B
    Mk V-B Speed Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +631Health (2)
    +3.76%Potency (2)
    +11Speed (2)
    +1.3%Protection (1)
    15-B
    Mk V-B Speed Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.46%Health (2)
    +11Speed (3)
    +1.85%Tenacity (1)
    +1.99%Critical Chance (1)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 15474
    Power
  • Primary Attributes
    Strength (STR) 685
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,267(3,010)
    Protection 17,775(732)
    Speed 228(94)
    Critical Damage 150%
    Potency 7.4%(7.4%)
    Tenacity 51.7%(23.7%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,754(499)
    Physical Critical Chance 47.91%(1.99%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.7%(5.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,510(308)
    Special Critical Chance 11.99%(1.99%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.3%(5.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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