• Galactic Power Breakdown

    cur / max
    diff
    Overall
    10 %
    9,944/94,044
    84,100
    Level
    54 %
    1,080/1,976
    896
    Star Influence
    3 %
    1,081/28,650
    27,569
    Ability Levels
    9 %
    579/6,119
    5,540
    Crew
    12 %
    7,205/57,300
    50,096
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,083/31,546
    27,463
    Level
    28 %
    557/1,976
    1,419
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    11 %
    261/2,354
    2,093
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    11 %
    3,567/32,121
    28,554
    Level
    29 %
    587/1,976
    1,389
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    9944
  • Primary Attributes
    Strength (STR) 789
    Agility (AGI) 1,379
    Tactics (TAC) 789
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 25,028(10,826)
    Protection 7,217(7,217)
    Speed 103(9)
    Critical Damage 150%
    Potency 7.03%(7.03%)
    Tenacity 22.03%(7.03%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,203(1,273)
    Physical Critical Chance 32.96%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,893
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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