• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,562/31,546
    15,984
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.96%Tenacity (1)
    +383Health (1)
    +9Speed (2)
    +4.6%Critical Chance (3)
    15-D
    Mk V-D Crit Chance Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +2.04%Critical Chance (1)
    +2.04%Protection (1)
    +654Protection (1)
    +3.43%Tenacity (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +98Offense (3)
    +3%Health (3)
    +1.92%Potency (1)
    +3Speed (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +10Speed (2)
    +4.15%Health (4)
    +43Offense (1)
    +2.12%Potency (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.53%Offense (1)
    +3.57%Health (4)
    +2%Critical Chance (1)
    +3.67%Tenacity (2)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5.45%Potency (3)
    +3Speed (1)
    +1.93%Critical Chance (1)
    +2.37%Defense (2)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 15562
    Power
  • Primary Attributes
    Strength (STR) 938
    Agility (AGI) 752
    Tactics (TAC) 857
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 22,399(2,513)
    Protection 43,141(18,516)
    Speed 179(55)
    Critical Damage 180%(30%)
    Potency 45.49%(9.49%)
    Tenacity 39.06%(9.06%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,121(260)
    Physical Critical Chance 46.24%(18.57%)
    Armor Penetration 71
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.6%(2.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,436(279)
    Special Critical Chance 28.57%(18.57%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.2%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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