• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    11,098/31,546
    20,448
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    1 %
    32/2,295
    2,264
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-B
    Mk V-B Health Transmitter
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +34Offense (1)
    +0.83%Health (1)
    +2.09%Protection (1)
    4-C
    Mk V-C Health Receiver
    4-C
    Primary Stats
    +9Speed
    Secondary Stats
    +14Defense (2)
    +0.84%Health (1)
    1-B
    Mk V-B Health Processor
    1-B
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +41Offense (1)
    +2.19%Critical Chance (1)
    +328Health (1)
    3-C
    Mk V-C Health Holo-Array
    3-C
    Primary Stats
    +3%Critical Chance
    Secondary Stats
    +1.85%Tenacity (1)
    +11Speed (2)
    1-C
    Mk V-C Health Data-Bus
    1-C
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +716Protection (1)
    +1.2%Critical Chance (1)
    1-C
    Mk V-C Health Multiplexer
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +5Speed (1)
    +1.39%Defense (1)
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    1
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11098
    Power
  • Primary Attributes
    Strength (STR) 838
    Agility (AGI) 549
    Tactics (TAC) 483
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,733(2,957)
    Protection 4,740(892)
    Speed 108(25)
    Critical Damage 150%
    Potency 24%
    Tenacity 24.85%(1.85%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,500(92)
    Physical Critical Chance 32.55%(6.39%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.3%(1.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,248(89)
    Special Critical Chance 16.39%(6.39%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.1%(1.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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