• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,823/31,546
    18,723
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    62 %
    1,442/2,295
    854
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +12Defense (2)
    +7Speed (2)
    +2.22%Protection (1)
    +3.15%Potency (2)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +787Protection (1)
    +319Health (1)
    +1.55%Defense (1)
    +22Defense (3)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.2%Offense (3)
    +2.44%Health (3)
    +1.08%Defense (1)
    +1.17%Critical Chance (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +4.06%Tenacity (3)
    +7Defense (1)
    +1.59%Defense (1)
    +5Speed (1)
    15-C
    Mk V-C Crit Chance Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1549Protection (3)
    +4Speed (1)
    +314Health (1)
    +1.96%Potency (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +29Offense (1)
    +913Health (3)
    +3Speed (1)
    +13Defense (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12823
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 26,533(8,609)
    Protection 11,514(2,535)
    Speed 132(49)
    Critical Damage 150%
    Potency 42.11%(5.11%)
    Tenacity 27.06%(4.06%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,823(139)
    Physical Critical Chance 37.21%(9.17%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30%(7.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,472(122)
    Special Critical Chance 19.17%(9.17%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.5%(7.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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