• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    14,923/98,433
    83,510
    Level
    100 %
    1,976/1,976
    Star Influence
    7 %
    2,354/31,074
    28,720
    Ability Levels
    36 %
    1,178/3,236
    2,058
    Crew
    15 %
    9,416/62,149
    52,732
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    3,657/34,527
    30,870
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    12 %
    282/2,295
    2,013
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    7,098/34,527
    27,429
    Level
    42 %
    840/1,976
    1,136
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    15 %
    822/5,334
    4,512
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    43 %
    1,010/2,295
    1,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14923
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 32,452(17,908)
    Protection 5,969(5,969)
    Speed 145(15)
    Critical Damage 150%
    Potency 10.4%(10.4%)
    Tenacity 25.4%(10.4%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,428(2,153)
    Physical Critical Chance 37.58%(0.5%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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