• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    5,340/31,546
    26,206
    Level
    29 %
    587/1,976
    1,389
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    20 %
    491/2,354
    1,863
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    1 %
    26/2,295
    2,270
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk I-E Health Transmitter
    15-E
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +0.85%Potency (1)
    +0.33%Health (1)
    +0.65%Tenacity (1)
    +0.8%Protection (1)
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 5340
    Power
  • Primary Attributes
    Strength (STR) 543
    Agility (AGI) 352
    Tactics (TAC) 329
    Strength Growth (STR) 7.0
    Agility Growth (AGI) 4.7
    Tactics Growth (TAC) 3.9
    Mastery 0
  • General
    Health 10,249(33)
    Protection 0
    Speed 83
    Critical Damage 150%
    Potency 19.85%(0.85%)
    Tenacity 21.65%(0.65%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 963(16)
    Physical Critical Chance 20.54%
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 803(14)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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