• Galactic Power Breakdown

    cur / max
    diff
    Overall
    51 %
    17,938/34,527
    16,589
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    54 %
    1,262/2,295
    1,034
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.91%Tenacity (2)
    +7Defense (1)
    +3.98%Potency (3)
    +9Speed (2)
    15-A
    Mk V-A Potency Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1.25%Offense (3)
    +1.69%Protection (1)
    +1048Health (3)
    +578Protection (1)
    15-D
    Mk V-D Potency Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +8Speed (2)
    +635Protection (1)
    +0.83%Health (1)
    +1.7%Tenacity (1)
    15-C
    Mk III-C Potency Holo-Array
    15-C
    Primary Stats
    +26.25%Critical Damage
    Secondary Stats
    +10Speed (3)
    +1.19%Tenacity (1)
    +0.31%Offense (1)
    +1.04%Critical Chance (1)
    15-C
    Mk V-C Potency Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +8Speed (2)
    +3.23%Critical Chance (2)
    +1.85%Tenacity (1)
    +1.6%Potency (1)
    15-C
    Mk V-C Speed Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +6Defense (1)
    +10Speed (3)
    +0.36%Offense (1)
    +46Offense (1)
  • Gear Needed

    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 17938
    Power
  • Primary Attributes
    Strength (STR) 613
    Agility (AGI) 676
    Tactics (TAC) 1,095
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.2
    Mastery 0
  • General
    Health 15,220(1,919)
    Protection 18,469(1,500)
    Speed 206(75)
    Critical Damage 176.25%(26.25%)
    Potency 71.58%(35.58%)
    Tenacity 59.64%(32.64%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,405(208)
    Physical Critical Chance 30.52%(4.27%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.4%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 3,066(264)
    Special Critical Chance 14.89%(4.27%)
    Resistance Penetration 44
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.9%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord