• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    20,954/98,433
    77,479
    Level
    100 %
    1,976/1,976
    Star Influence
    18 %
    5,716/31,074
    25,358
    Ability Levels
    56 %
    1,830/3,236
    1,406
    Crew
    18 %
    11,433/62,149
    50,716
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,221/34,527
    30,306
    Level
    21 %
    429/1,976
    1,547
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    7 %
    401/5,334
    4,934
    Gear Pieces
    9 %
    735/7,515
    6,780
    Mods
    49 %
    1,137/2,295
    1,158
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    24 %
    8,472/34,527
    26,055
    Level
    44 %
    884/1,976
    1,092
    Stars
    100 %
    4,655/4,655
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    5 %
    123/2,295
    2,172
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    20954
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 39,793(25,249)
    Protection 8,416(8,416)
    Speed 151(21)
    Critical Damage 150%
    Potency 14.66%(14.66%)
    Tenacity 29.66%(14.66%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,311(3,036)
    Physical Critical Chance 37.79%(0.71%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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