• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    10,893/34,527
    23,634
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    51 %
    2,751/5,334
    2,583
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.37%Health (2)
    +30Offense (1)
    +13Speed (3)
    +2.7%Protection (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +36Offense (1)
    +1.61%Health (2)
    +981Health (3)
    +1324Protection (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +38Offense (1)
    +8Speed (2)
    +19Defense (3)
    +3.13%Protection (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +2.25%Defense (2)
    +2.81%Protection (2)
    +1.72%Health (2)
    +8Speed (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +1253Protection (2)
    +1.29%Tenacity (1)
    +5.22%Potency (3)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +7Speed (2)
    +0.88%Offense (2)
    +2.24%Tenacity (1)
    +25Defense (3)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Chedak ComlinkMk IV
    3
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 10893
    Power
  • Primary Attributes
    Strength (STR) 519
    Agility (AGI) 498
    Tactics (TAC) 354
    Strength Growth (STR) 2.7
    Agility Growth (AGI) 3.6
    Tactics Growth (TAC) 2.7
    Mastery 0
  • General
    Health 13,537(1,490)
    Protection 30,123(12,424)
    Speed 242(75)
    Critical Damage 180%(30%)
    Potency 8.22%(5.22%)
    Tenacity 38.53%(3.53%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,970(212)
    Physical Critical Chance 47.71%(20%)
    Armor Penetration 37
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.5%(6.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,074(165)
    Special Critical Chance 30%(20%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.9%(6.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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