• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,023/34,527
    18,504
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    60 %
    1,398/2,295
    897
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Chance Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +76Offense (2)
    +5Speed (1)
    +2.19%Potency (1)
    +7Defense (1)
    15-D
    Mk V-D Crit Chance Receiver
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +8Speed (2)
    +374Health (1)
    +0.54%Offense (1)
    +1.16%Critical Chance (1)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +7Speed (2)
    +3.35%Potency (2)
    +1.18%Protection (1)
    +1.39%Critical Chance (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.98%Protection (1)
    +505Health (2)
    +11Speed (3)
    +1523Protection (2)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +76Offense (2)
    +7Speed (2)
    +8Defense (1)
    +1.47%Potency (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +3.27%Tenacity (2)
    +5Speed (1)
    +9Defense (1)
    +131Offense (4)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16023
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,119(1,780)
    Protection 30,959(7,719)
    Speed 183(43)
    Critical Damage 216%(66%)
    Potency 31.01%(31.01%)
    Tenacity 32.27%(3.27%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,738(431)
    Physical Critical Chance 56.47%(10.55%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.8%(4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,567(360)
    Special Critical Chance 20.55%(10.55%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.5%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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