• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    14,088/34,527
    20,439
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    22 %
    525/2,295
    1,770
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-C
    Mk V-C Speed Transmitter
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.59%Defense (1)
    +36Offense (1)
    1-A
    Mk V-A Health Receiver
    1-A
    Primary Stats
    +1.5%Accuracy
    Secondary Stats
    +44Offense (1)
    +405Health (1)
    +1.73%Critical Chance (1)
    +1.51%Potency (1)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.19%Potency (1)
    +4.12%Protection (2)
    +2173Protection (3)
    +1.89%Health (2)
    1-A
    Mk V-A Health Holo-Array
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +2.06%Critical Chance (1)
    +442Protection (1)
    +7Defense (1)
    +2.2%Tenacity (1)
    1-C
    Mk V-C Tenacity Data-Bus
    1-C
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.57%Defense (1)
    +7Defense (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +0.83%Health (1)
    +1191Protection (2)
    +14Speed (3)
    +1.38%Defense (1)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 6 Nubian Design TechMk VI
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 14088
    Power
  • Primary Attributes
    Strength (STR) 608
    Agility (AGI) 603
    Tactics (TAC) 1,050
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.2
    Mastery 0
  • General
    Health 14,475(1,564)
    Protection 21,474(4,505)
    Speed 139(14)
    Critical Damage 150%
    Potency 53.7%(27.7%)
    Tenacity 28.2%(2.2%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,106(92)
    Physical Critical Chance 28.84%(3.8%)
    Armor Penetration 25
    Physical Accuracy 1.5%(1.5%)
  • Physical Survivability
    Armor 25.6%(3.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,790(96)
    Special Critical Chance 14.42%(3.8%)
    Resistance Penetration 44
    Special Accuracy 1.5%(1.5%)
  • Special Survivability
    Resistance 18.4%(3.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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