• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    22,460/98,433
    75,973
    Level
    10 %
    201/1,976
    1,775
    Star Influence
    9 %
    2,852/31,074
    28,223
    Ability Levels
    12 %
    398/3,236
    2,838
    Crew
    30 %
    19,011/62,149
    43,138
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    8 %
    2,841/34,527
    31,686
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    52 %
    18,282/34,527
    16,245
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    94 %
    7,095/7,515
    420
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    22460
  • Primary Attributes
    Strength (STR) 535
    Agility (AGI) 1,075
    Tactics (TAC) 535
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 41,558(31,928)
    Protection 10,642(10,642)
    Speed 157(27)
    Critical Damage 150%
    Potency 18.53%(18.53%)
    Tenacity 33.53%(18.53%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,344(3,839)
    Physical Critical Chance 28.83%(0.92%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,284
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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