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エグザ 快道
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エグザ 快道's Datacrons
BLRS Republic of Potato
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Zetas
3
Level 9
1
Level 6-8
2
Level 3-5
0
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Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
91.01%
Health Steal
18.23%
Offense
12.1%
Accuracy
17.44%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Escalating Conflict
6.33%
Offense
2.64%
Critical Chance
49.65%
Health
22.29%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
89.55%
Health Steal
4.81%
Offense
25.88%
Accuracy
21.44%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 9
- STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.
Lvl 6
Escalating Conflict
9.78%
Offense
32.69%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 5
Escalating Conflict
3.77%
Offense
28.59%
Accuracy
7.65%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
1.05%
Offense
7.01%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 2
Escalating Conflict
4.08%
Critical Chance
8.94%
Protection
Lvl 2
Escalating Conflict
9.48%
Accuracy
9.22%
Protection
Lvl 2
Escalating Conflict
2.58%
Critical Chance
9.58%
Protection
Lvl 2
Escalating Conflict
16.48%
Health Steal
7.22%
Protection
Lvl 2
Escalating Conflict
13%
Health Steal
8.76%
Health
Lvl 1
Escalating Conflict
8.51%
Accuracy
Lvl 1
Escalating Conflict
5.61%
Accuracy
Lvl 1
Escalating Conflict
5.5%
Accuracy
Lvl 1
Escalating Conflict
3.06%
Offense
Lvl 1
Escalating Conflict
1.12%
Critical Chance