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JD
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JD
User #
199903
Arena Rank
43
Level
85
Guild
Tempered Straw Hats
Ally Code
424-711-422
Joined
Jan 11, 2018
Community
EA Forums
Jd
Line
JD
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Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
0
Level 6-8
4
Level 3-5
2
All
Unwavering Courage
Escalating Conflict
Lvl 8
Escalating Conflict
1.62%
Offense
29.89%
Accuracy
18.46%
Critical Chance
5.08%
Health
28.99%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Lvl 6
Unwavering Courage
9.44%
Critical Damage
13.79%
Potency
6.52%
Deflection
11.4%
Resistance
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 6
Escalating Conflict
26.1%
Health Steal
17.84%
Accuracy
5.41%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Unwavering Courage
8.24%
Potency
14.71%
Tenacity
5.88%
Deflection
10.43%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Lvl 5
Unwavering Courage
26.36%
Potency
7.2%
Tenacity
12.52%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Lvl 3
Escalating Conflict
13.85%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
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