• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    8,016/31,546
    23,530
    Level
    47 %
    929/1,976
    1,047
    Stars
    100 %
    4,655/4,655
    Ability Levels
    15 %
    359/2,354
    1,995
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    14 %
    329/2,295
    1,967
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    9-D
    Mk V-D Health Transmitter
    9-D
    Primary Stats
    +3.63%Offense
    Secondary Stats
    +2.09%Critical Chance (1)
    +7Defense (1)
    +3Speed (1)
    +744Protection (1)
    1-A
    Mk V-A Health Receiver
    1-A
    Primary Stats
    +4Speed
    Secondary Stats
    +309Health (1)
    +26Offense (1)
    +5Defense (1)
    +1.21%Defense (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +4Speed (1)
    +469Protection (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +42Offense (1)
    +15Defense (2)
    +2074Protection (3)
    +0.57%Health (1)
    1-C
    Mk V-C Crit Chance Data-Bus
    1-C
    Primary Stats
    +0.63%Health
    Secondary Stats
    +5Speed (1)
    +36Offense (1)
    1-D
    Mk V-D Crit Chance Multiplexer
    1-D
    Primary Stats
    +0.63%Health
    Secondary Stats
    +563Protection (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 8016
    Power
  • Primary Attributes
    Strength (STR) 693
    Agility (AGI) 470
    Tactics (TAC) 417
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 15,032(1,866)
    Protection 7,698(3,850)
    Speed 99(16)
    Critical Damage 186%(36%)
    Potency 24%
    Tenacity 21%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,302(145)
    Physical Critical Chance 29.29%(6.09%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.5%(3.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,140(140)
    Special Critical Chance 16.09%(6.09%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.1%(4.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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