• Galactic Power Breakdown

    cur / max
    diff
    Overall
    54 %
    19,420/35,311
    15,891
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    6,119/6,119
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Speed Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.73%Health (3)
    +40Offense (1)
    +3.29%Critical Chance (2)
    +9Speed (2)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +2.13%Protection (1)
    +4.38%Potency (3)
    +38Offense (1)
    +0.8%Offense (2)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +94Offense (3)
    +3.58%Critical Chance (2)
    +0.58%Health (1)
    +10Speed (2)
    15-A
    Mk V-A Speed Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +6Speed (2)
    +361Health (1)
    +1.43%Health (2)
    +2160Protection (3)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.17%Tenacity (1)
    +15Speed (3)
    +2.92%Potency (2)
    +3.11%Critical Chance (2)
    15-A
    Mk V-A Speed Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1.96%Health (2)
    +8Speed (2)
    +0.77%Offense (2)
    +3.66%Protection (2)
  • Gear Needed

    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - The Armorer
    1
  • 19420
    Power
  • Primary Attributes
    Strength (STR) 1,191
    Agility (AGI) 550
    Tactics (TAC) 533
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 30,357(4,654)
    Protection 60,497(22,316)
    Speed 247(93)
    Critical Damage 150%
    Potency 27.31%(7.31%)
    Tenacity 78.17%(25.17%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,710(347)
    Physical Critical Chance 34.56%(9.98%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.8%(2.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,546(267)
    Special Critical Chance 19.98%(9.98%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.9%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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