• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,778/31,546
    18,768
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    60 %
    1,397/2,295
    899
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +8Speed (2)
    +29Offense (1)
    +3.32%Potency (2)
    +8Defense (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +2.1%Critical Chance (1)
    +8Defense (1)
    +77Offense (2)
    +0.75%Offense (2)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.98%Offense (2)
    +334Health (1)
    +3.83%Critical Chance (2)
    +39Offense (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +7Defense (1)
    +3.1%Critical Chance (2)
    +0.81%Offense (2)
    +372Health (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +563Protection (1)
    +2.44%Defense (2)
    +34Offense (1)
    +4.16%Tenacity (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +0.8%Offense (2)
    +8Speed (2)
    +2%Health (2)
    +590Health (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12778
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 25,170(7,246)
    Protection 9,542(563)
    Speed 129(46)
    Critical Damage 150%
    Potency 40.32%(3.32%)
    Tenacity 51.16%(28.16%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,006(322)
    Physical Critical Chance 37.07%(9.03%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%(4.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,650(300)
    Special Critical Chance 19.03%(9.03%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.8%(3.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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