• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    11,293/31,546
    20,253
    Level
    52 %
    1,028/1,976
    948
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    48 %
    1,103/2,295
    1,193
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    9-B
    Mk V-B Potency Transmitter
    9-B
    Primary Stats
    +3.63%Offense
    Secondary Stats
    +4.27%Tenacity (3)
    +66Offense (2)
    +5Speed (1)
    15-D
    Mk V-D Potency Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +702Health (2)
    +1.25%Critical Chance (1)
    +29Offense (1)
    +0.9%Health (1)
    12-A
    Mk V-A Tenacity Processor
    12-A
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +16Defense (2)
    +7Speed (2)
    +4.02%Tenacity (2)
    +1.78%Health (2)
    15-C
    Mk V-C Tenacity Holo-Array
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +9Speed (2)
    +3.86%Critical Chance (2)
    +2.12%Tenacity (1)
    +1.21%Defense (1)
    12-A
    Mk V-A Tenacity Data-Bus
    12-A
    Primary Stats
    +4.75%Health
    Secondary Stats
    +9Speed (2)
    +593Health (2)
    +3.5%Critical Chance (2)
    +2.65%Defense (2)
    12-A
    Mk V-A Tenacity Multiplexer
    12-A
    Primary Stats
    +19.5%Potency
    Secondary Stats
    +3.77%Defense (3)
    +44Offense (1)
    +1.16%Critical Chance (1)
    +4.91%Tenacity (3)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11293
    Power
  • Primary Attributes
    Strength (STR) 770
    Agility (AGI) 492
    Tactics (TAC) 479
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,423(3,271)
    Protection 8,979
    Speed 143(60)
    Critical Damage 150%
    Potency 64%(27%)
    Tenacity 58.31%(35.31%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,656(187)
    Physical Critical Chance 36.65%(9.78%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.6%(4.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,392(181)
    Special Critical Chance 19.78%(9.78%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.3%(3.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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