• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    10,266/31,546
    21,280
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    50 %
    1,148/2,295
    1,148
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2%Critical Chance (1)
    +1.03%Health (1)
    +1.21%Tenacity (1)
    +2041Protection (3)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +2.22%Protection (1)
    +1.3%Critical Chance (1)
    +1863Protection (3)
    +1.73%Health (2)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +249Health (1)
    +2159Protection (3)
    +3Speed (1)
    +0.63%Health (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3Speed (1)
    +2.95%Tenacity (2)
    +1071Protection (2)
    +0.47%Offense (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +7Defense (1)
    +3.57%Critical Chance (2)
    +4Speed (1)
    +1486Protection (2)
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10266
    Power
  • Primary Attributes
    Strength (STR) 830
    Agility (AGI) 554
    Tactics (TAC) 509
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,836(3,904)
    Protection 13,457(9,609)
    Speed 93(10)
    Critical Damage 150%
    Potency 32%
    Tenacity 27.16%(4.16%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,513(85)
    Physical Critical Chance 45.12%(18.87%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.1%(2.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,329(77)
    Special Critical Chance 28.87%(18.87%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.3%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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