• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    10,431/34,527
    24,096
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    29 %
    1,590/5,334
    3,744
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    8 %
    201/2,295
    2,094
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-B
    Mk V-B Crit Chance Transmitter
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.92%Potency (1)
    +1.68%Protection (1)
    +28Offense (1)
    1-B
    Mk V-B Speed Receiver
    1-B
    Primary Stats
    +4Speed
    Secondary Stats
    +1.13%Protection (1)
    +393Health (1)
    +0.51%Offense (1)
    1-B
    Mk V-B Speed Processor
    1-B
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +4Speed (1)
    +1.64%Protection (1)
    +1.15%Critical Chance (1)
    9-A
    Mk V-A Speed Holo-Array
    9-A
    Primary Stats
    +3.63%Health
    Secondary Stats
    +1556Protection (2)
    +103Offense (3)
    +235Health (1)
    +1.58%Defense (1)
    9-A
    Mk V-A Speed Data-Bus
    9-A
    Primary Stats
    +3.63%Health
    Secondary Stats
    +72Offense (2)
    +3.7%Potency (2)
    +507Protection (1)
    +2.94%Defense (2)
    1-B
    Mk V-B Crit Chance Multiplexer
    1-B
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +1.58%Tenacity (1)
    +26Offense (1)
    +1.66%Critical Chance (1)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 6 Nubian Design TechMk VI
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 10431
    Power
  • Primary Attributes
    Strength (STR) 548
    Agility (AGI) 543
    Tactics (TAC) 973
    Strength Growth (STR) 4.7
    Agility Growth (AGI) 4.7
    Tactics Growth (TAC) 6.3
    Mastery 0
  • General
    Health 13,317(1,486)
    Protection 20,212(3,243)
    Speed 139(14)
    Critical Damage 150%
    Potency 31.62%(5.62%)
    Tenacity 27.58%(1.58%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,156(250)
    Physical Critical Chance 30.85%(6.81%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.3%(0.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,766(257)
    Special Critical Chance 17.44%(6.81%)
    Resistance Penetration 44
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.6%(0.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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