• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    13,392/38,292
    24,900
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.69%Health (2)
    +5.09%Critical Chance (3)
    +0.98%Defense (1)
    +928Protection (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.11%Defense (2)
    +83Offense (2)
    +23Defense (3)
    +391Health (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +74Offense (2)
    +3.13%Tenacity (2)
    +2307Protection (3)
    +0.47%Offense (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +1972Protection (3)
    +0.36%Offense (1)
    +1004Health (3)
    +2.13%Protection (1)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4Speed (1)
    +1.22%Tenacity (1)
    +1.88%Health (2)
    +1.41%Offense (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +4.21%Protection (2)
    +64Offense (2)
    +2.15%Critical Chance (1)
    +13Speed (3)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13392
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 15,614(1,884)
    Protection 30,418(11,000)
    Speed 194(47)
    Critical Damage 180%(30%)
    Potency 52%(24%)
    Tenacity 36.35%(4.35%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,982(353)
    Physical Critical Chance 59.15%(27.24%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,626(326)
    Special Critical Chance 37.24%(27.24%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.9%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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