• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    14,844/38,709
    23,865
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    20 %
    1,944/9,516
    7,572
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +8Speed (2)
    +1.63%Health (2)
    +12Defense (2)
    +3.12%Tenacity (2)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +4Speed (1)
    +1.86%Protection (1)
    +5.27%Potency (3)
    +17Defense (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +90Offense (3)
    +567Protection (1)
    +9Speed (2)
    +3.91%Tenacity (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.41%Defense (2)
    +5.45%Potency (3)
    +9Speed (2)
    +1.57%Critical Chance (1)
    15-B
    Mk V-B Defense Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +14Defense (2)
    +9Speed (2)
    +2.21%Protection (1)
    +1264Protection (2)
    15-B
    Mk V-B Defense Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +292Health (1)
    +1.6%Defense (1)
    +9Speed (2)
    +5.44%Potency (3)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    2
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 8 Loronar Power CellMk VIII
    2
    Mk 7 Kyrotech Power ConverterMk VII
    1
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - Admiral Trench
    1
  • 14844
    Power
  • Primary Attributes
    Strength (STR) 1,059
    Agility (AGI) 831
    Tactics (TAC) 1,400
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 32,228(7,986)
    Protection 43,187(15,811)
    Speed 187(48)
    Critical Damage 150%
    Potency 38.16%(16.16%)
    Tenacity 40.03%(7.03%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,420(219)
    Physical Critical Chance 28.74%(1.57%)
    Armor Penetration 10
    Physical Accuracy 0%
  • Physical Survivability
    Armor 40.8%(9.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 4,196(312)
    Special Critical Chance 15.74%(1.58%)
    Resistance Penetration 45
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.8%(9.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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